Large City: Noge̜ Hō Hadfow

Noge̜ Hō Hadfow

Noge̜ Hō Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceVrotflom Kingdom
RegionBra Ntadë Woods
Founded1252
Community LeaderLord Cebukno
Area135 km2 (54 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4566 m (14980 ft)
Average Yearly Precipitation197 cm/y (77 in/y)
Population31873
Population Density236 people per km2 (590 people per mi2)
Town AuraInvocation
Naming
Native nameNoge̜ Hō Hadfow
Pronunciation/ˈnoge̜/ /hoː/
Direct Translation[ironic] [back (of body); back (reverse side)]
Translation[Not Yet Translated]

Noge̜ Hō Hadfow (/ˈnoge̜/ /hoː/ [ironic] [back (of body); back (reverse side)]) is a subtropical Large City located in Vrotflom Kingdom, Moko̠ë Empire, within the Warren.

The name Noge̜ Hō Hadfow is derived from the Sylvin language, as Noge̜ Hō Hadfow was founded by Mä̋mp̪f̄ Cóó 'Moon Carmen' Coīs Ra̋chīs Joú̄sh, who was culturaly Wood Elf.

Climate

Noge̜ Hō Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing 0°C (32°F). Noge̜ Hō Hadfow receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Noge̜ Hō Hadfow covers an area of nearly 135 km2 (54 mi2), and an average elevation of 4566 m (14980 ft) above sea level.

Overview

Noge̜ Hō Hadfow was founded durring the late 13th century in winter of the year 1252, by Mä̋mp̪f̄ Cóó 'Moon Carmen' Coīs Ra̋chīs Joú̄sh. The establishment of the new community went well, with no major obsticles durring construction.

Noge̜ Hō Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Noge̜ Hō Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Noge̜ Hō Hadfow is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Noge̜ Hō Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Noge̜ Hō Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Noge̜ Hō Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Noge̜ Hō Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Noge̜ Hō Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noge̜ Hō Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noge̜ Hō Hadfow's parks.

Noge̜ Hō Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noge̜ Hō Hadfow.

Noge̜ Hō Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Noge̜ Hō Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Noge̜ Hō Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Noge̜ Hō Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Noge̜ Hō Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noge̜ Hō Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noge̜ Hō Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noge̜ Hō Hadfow's public wards, blessings, and other arcane systems.

Noge̜ Hō Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Noge̜ Hō Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Noge̜ Hō Hadfow's grid is powered by a boiler and turbine based power plant.

Noge̜ Hō Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Noge̜ Hō Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Noge̜ Hō Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Noge̜ Hō Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noge̜ Hō Hadfow's natural decorations nor waterways.

Noge̜ Hō Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Noge̜ Hō Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Noge̜ Hō Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Noge̜ Hō Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Noge̜ Hō Hadfow most nights are accompanied by colorful ribbons of light in the sky.

The Bahgra near Noge̜ Hō Hadfow are known to be almost tame, such that they can be put to domestic use.

Noge̜ Hō Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Charm energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 59
  • Farmers: 91
  • Farm Laborer: 144
  • Hunters: 106
  • Milk Maids: 88
  • Ranchers: 43
  • Ranch Hands: 84
  • Shepherds: 81
    • Farmland: 129085 m2
    • Cattle and Similar Creatures: 7968
    • Poultry: 95619
    • Swine: 6374
    • Sheep: 318
    • Goats: 63
    • Horses, Mounts, and Beasts of Burden: 3187

Craftsmen

  • Arms and Toolmakers: 63
  • Blacksmiths: 74
  • Bookbinders: 40
  • Buckle-makers: 41
  • Cabinetmakers: 67
  • Candlemakers: 106
  • Carpenters: 98
  • Clothmakers: 91
  • Coach and Harness Makers: 33
  • Coopers: 74
  • Copper, Brass, Tin, Zinc, and Lead Workers: 43
  • Copyists: 30
  • Cutlers: 26
  • Fabricworkers: 77
  • Farrier: 193
  • Furriers: 20
  • Glassworkers: 106
  • Gunsmiths: 73
  • Harness-Makers: 30
  • Hatters: 63
  • Hosiery Workers: 22
  • Jewelers: 34
  • Leatherwrights: 77
  • Locksmiths: 32
  • Matchstick makers: 47
  • Musical Instrument Makers: 47
  • Painters, Structures and Fixtures: 40
  • Paper Workers: 43
  • Plasterers: 43
  • Pursemakers: 53
  • Roofers: 34
  • Ropemakers: 32
  • Rugmakers: 29
  • Saddlers: 63
  • Scabbardmakers: 65
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 29
  • Soap and Tallow Workers: 108
  • Tailors: 277
  • Tanners: 38
  • Upholsterers: 48
  • Watchmakers: 43
  • Weavers: 91
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 21
  • Beer-Sellers: 40
  • Booksellers: 53
  • Butchers: 79
  • Chandlers: 83
  • Chicken Butchers: 89
  • Entrepreneurs: 33
  • Fine Clothiers: 81
  • Fishmongers: 79
  • Florists: 19
  • Potion Sellers: 53
  • Resellers: 127
  • Spice Merchants: 41
  • Wine-sellers: 66
  • Wheelwright: 49
  • Woodsellers: 30

Service workers

  • Bakers: 144
  • Barbers: 141
  • Coachmen: 47
  • Cooks: 144
  • Doctors: 70
  • Gamekeepers: 49
  • Grooms: 27
  • Hairdressers: 113
  • Healers: 89
  • Housekeepers: 83
  • Housemaids: 212
  • House Stewards: 106
  • Inns: 31
  • Laundry maids: 57
  • Maidservants: 122
  • Nursery Maids: 60
  • Pastrycooks: 106
  • Restaurateur: 144
  • Tavern Keepers: 132

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 29
  • Chemical Workers: 18
  • Coal Heavers: 69
  • In-Town Couriers: 66
  • Long Haul Couriers: 72
  • Dockyard Workers: 67
  • Gas Workers: 15
  • Hay Merchants: 27
  • Leech Collectors: 78
  • Millers: 72
  • Miners: 77
  • Oilmen and Polishers: 51
  • Postmen: 72
  • Pure Finder: 41
  • Skinners: 93
  • Sugar Refiners: 18
  • Tosher: 46
  • Warehousemen: 113
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 91

Skilled Laborers

  • Accountants: 41
  • Alchemist: 46
  • Clerk: 69
  • Dentists: 32
  • Educators: 92
  • Engineers: 44
  • Gardeners: 32
  • Mages: 24
  • Plumbers: 32
  • Pharmacist: 36
  • Professors: 13
  • Scientists: 23
  • Wizards: 14

Civil Servants

  • Adventurers: 31
  • Bankers: 43
  • Civil Clerks: 74
  • Civic Iudex: 35
  • Consultants: 20
  • Exorcist: 70
  • Fixers: 39
  • Kami Clerk: 65
  • Landlords: 67
  • Lawyers: 40
  • Legend Keepers: 53
  • Militia Officers: 245
  • Monks, Monastic: 96
  • Monks, Civic: 96
  • Historian, Oral: 79
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 72
  • Priests: 151
  • Rangers: 41
  • Rat Catchers: 50
  • Scholars: 49
  • Spiritualist: 56
  • Slayers: 18
  • Storytellers: 120
  • Military Officers: 113

Cottage Industries

  • Brewers: 99
  • Comfort Services: 118
  • Enchanters: 34
  • Herbalists: 35
  • Jaminators: 99
  • Needleworkers: 102
  • Potters: 50
  • Preserve Makers: 88
  • Quilters: 47
  • Seamsters: 212
  • Spinners: 96
  • Tinker: 35
  • Weaver: 75

Artists

  • Actors: 36
  • Architects: 12
  • Bards: 49
  • Costumers: 19
  • Dancers: 37
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 15
  • Glaziers: 33
  • Inlayers: 29
  • Musicians: 88
  • Painters, Art: 16
  • Playwrights: 33
  • Sculptors, Art: 28
  • Wood Carvers: 109
  • Writers: 118

Produce Industries

  • Butter Churners: 109
  • Canners: 93
  • Cheesmakers: 102
  • Ice Merchants: 14
  • Millers: 66
  • Picklers: 53
  • Smokers: 38
  • Stockmakers: 35
  • Tobacconists: 52
  • Tallowmakers: 67

12102 of Noge̜ Hō Hadfow's population work within a Foundational Occupation.

19134 of Noge̜ Hō Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 637 (2%) are noncontributers.

Points of Interest

Noge̜ Hō Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Noge̜ Hō Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Noge̜ Hō Hadfow lost 272 people, 370 livestock, and 39 buildings. The conflict ended after roughly 200, when members of Noge̜ Hō Hadfow's militia enacted an operation to bring aid to another fighting force. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Noge̜ Hō Hadfow's forces. The war is remembered in legend by Noge̜ Hō Hadfow's bards, historians, and legend keepers.

History